HERO X HERO

UI/UX DESIGN

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CONCOM

HERO X HERO

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As a global UI/UX company we work with large IP in Asia to bring their top grossing games to western markets.

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SKY ISLAND

MAIN MENU

We created a more simplified UI by developing an intuitive global navigation that allows access to the core features from anyone in the game. By creating a global navigation system we were able to remove a lot of button from the main UI that further reduced the amount of clutter to create a minimal experience.

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DUNGEON

INTUITIVE CONTROLS

We reworked the flow and UI from the ground up. We created clear call to actions so players always know what they need to do from moment to moment.

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DUNGEON CRAWER

CORE LOOP

Creating a compelling progression system is what makes free to play mechanics so engaging. We design and create progression systems that keep players engaged beyond day 30.

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PROGRESSION

META GAME

We designed the UI/UX for every screen in the game. With more than 100 screens below is a small sample of the UI/UX.

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COMING SOON TO

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