SHADOW STRIKE 2: GLOBAL ASSAULT

UI/UX DESIGN

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RELIANCE GAMES

SHADOW STRIKE

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Reliance Games and the UX MAGICIANS worked together to create an entire end to end UI/UX package for Shadow Strike 2.

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UPGRADING

PROGRESSION

Good progression systems is the key to long term retention in free to play games. We created a fun and compelling upgrade system that was intuitive.

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ANIMATION PROTOTYPE

INTERACTION DESIGN

Interaction prototypes really help tell the story of how and experience will work and feel. Working with Reliance Games we created a prototype that answered many usability questions very early in the design process.

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CORE LOOP

BATTLE RESULTS

The battle results screen is one of the most important screens in the core loop of a free to play game. The celebration of rewards, achievements and progression compel players to want spend the money they earned further advance in the game.

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MONETIZATION

MONETIZATION

The store is key to monetization. Creating a compelling intuitive and store where players can purchase currency and items is a must in a free to play game.

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AFFIRMATION

CELEBRATION

Celebration around monetization is critical component of a top grossing title. Anytime there is a purchase, reward or achievement, celebrating those moments with fan fair encourages repeat player behavior.

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HUD’S AND GUI’S

RETICLES

We created a ton of reticles and different scope HUD’s from simple to complex.

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STANDARDS

STYLE GUIDE

We create a style guide for the product so that developers and artists can keep the UI/UX consistent as the game grows and matures.

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AVAILABLE NOW IN STORES

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